<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<Blueprint>
		<cLoftSectionBlueprint xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
			<DisplayName>
				<Localisation-cUserLocalisedString>
					<English d:type="cDeltaString">example fence</English>
					<French d:type="cDeltaString">example fence</French>
					<Italian d:type="cDeltaString">example fence</Italian>
					<German d:type="cDeltaString">example fence</German>
					<Spanish d:type="cDeltaString">example fence</Spanish>
					<Arabic d:type="cDeltaString"></Arabic>
					<Basque d:type="cDeltaString"></Basque>
					<Bulgarian d:type="cDeltaString"></Bulgarian>
					<Catalan d:type="cDeltaString"></Catalan>
					<Croatian d:type="cDeltaString"></Croatian>
					<Czech d:type="cDeltaString"></Czech>
					<Danish d:type="cDeltaString"></Danish>
					<Dutch d:type="cDeltaString"></Dutch>
					<Finnish d:type="cDeltaString"></Finnish>
					<FrenchCA d:type="cDeltaString"></FrenchCA>
					<Greek d:type="cDeltaString"></Greek>
					<Hungarian d:type="cDeltaString"></Hungarian>
					<Indonesian d:type="cDeltaString"></Indonesian>
					<Japanese d:type="cDeltaString"></Japanese>
					<Korean d:type="cDeltaString"></Korean>
					<Norwegian d:type="cDeltaString"></Norwegian>
					<Polish d:type="cDeltaString"></Polish>
					<Portuguese d:type="cDeltaString"></Portuguese>
					<PortugueseBR d:type="cDeltaString"></PortugueseBR>
					<Romanian d:type="cDeltaString"></Romanian>
					<Russian d:type="cDeltaString"></Russian>
					<Serbian d:type="cDeltaString"></Serbian>
					<SimpChinese d:type="cDeltaString"></SimpChinese>
					<Slovak d:type="cDeltaString"></Slovak>
					<Slovenian d:type="cDeltaString"></Slovenian>
					<Swedish d:type="cDeltaString"></Swedish>
					<Thai d:type="cDeltaString"></Thai>
					<TradChinese d:type="cDeltaString"></TradChinese>
					<Turkish d:type="cDeltaString"></Turkish>
					<Other/>
				</Localisation-cUserLocalisedString>
			</DisplayName>
			<EditorGroundOffset d:type="sFloat32">0.000000</EditorGroundOffset>
			<TrafficManagerBpID d:type="cDeltaString"></TrafficManagerBpID>
			<Render>
				<cSectionRenderBlueprint>
					<CrossSectionID d:type="cDeltaString">Developer\Addon\Scenery\Procedural\example_fence</CrossSectionID>
					<CrossSectionCapID d:type="cDeltaString"></CrossSectionCapID>
					<CrossSectionWidth d:type="sFloat32">0.000000</CrossSectionWidth>
					<CrossSectionHeight d:type="sFloat32">0.000000</CrossSectionHeight>
					<CatenaryID d:type="cDeltaString"></CatenaryID>
					<StartGeometryBPID>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Developer</Provider>
									<Product d:type="cDeltaString">Addon</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">Scenery\Procedural\example_fence_post.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</StartGeometryBPID>
					<MiddleGeometryBPID>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Developer</Provider>
									<Product d:type="cDeltaString">Addon</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">Scenery\Procedural\example_fence_post.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</MiddleGeometryBPID>
					<EndGeometryBPID>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Developer</Provider>
									<Product d:type="cDeltaString">Addon</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">Scenery\Procedural\example_fence_post.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</EndGeometryBPID>
					<PopulationFrequency d:type="sFloat32">5.000000</PopulationFrequency>
					<CapIfSectionTypeChange d:type="cDeltaString">eFalse</CapIfSectionTypeChange>
					<StartBufferOffset d:type="sFloat32">0.000000</StartBufferOffset>
					<EndBufferOffset d:type="sFloat32">0.000000</EndBufferOffset>
				</cSectionRenderBlueprint>
			</Render>
			<CanEditWidth d:type="cDeltaString">eFalse</CanEditWidth>
			<MinimumWidth d:type="sFloat32">0.500000</MinimumWidth>
			<MaximumWidth d:type="sFloat32">100.000000</MaximumWidth>
			<Category d:type="cDeltaString">eScenery</Category>
		</cLoftSectionBlueprint>
	</Blueprint>
</cBlueprintLoader>
