<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<Blueprint>
		<cEmitterBlueprint xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
			<Name d:type="cDeltaString">Example Smoke</Name>
			<BrowseInformation>
				<iBrowseableBlueprint-cBrowseInformation>
					<DisplayName>
						<Localisation-cUserLocalisedString>
							<English d:type="cDeltaString"></English>
							<French d:type="cDeltaString"></French>
							<Italian d:type="cDeltaString"></Italian>
							<German d:type="cDeltaString"></German>
							<Spanish d:type="cDeltaString"></Spanish>
							<Arabic d:type="cDeltaString"></Arabic>
							<Basque d:type="cDeltaString"></Basque>
							<Bulgarian d:type="cDeltaString"></Bulgarian>
							<Catalan d:type="cDeltaString"></Catalan>
							<Croatian d:type="cDeltaString"></Croatian>
							<Czech d:type="cDeltaString"></Czech>
							<Danish d:type="cDeltaString"></Danish>
							<Dutch d:type="cDeltaString"></Dutch>
							<Finnish d:type="cDeltaString"></Finnish>
							<FrenchCA d:type="cDeltaString"></FrenchCA>
							<Greek d:type="cDeltaString"></Greek>
							<Hungarian d:type="cDeltaString"></Hungarian>
							<Indonesian d:type="cDeltaString"></Indonesian>
							<Japanese d:type="cDeltaString"></Japanese>
							<Korean d:type="cDeltaString"></Korean>
							<Norwegian d:type="cDeltaString"></Norwegian>
							<Polish d:type="cDeltaString"></Polish>
							<Portuguese d:type="cDeltaString"></Portuguese>
							<PortugueseBR d:type="cDeltaString"></PortugueseBR>
							<Romanian d:type="cDeltaString"></Romanian>
							<Russian d:type="cDeltaString"></Russian>
							<Serbian d:type="cDeltaString"></Serbian>
							<SimpChinese d:type="cDeltaString"></SimpChinese>
							<Slovak d:type="cDeltaString"></Slovak>
							<Slovenian d:type="cDeltaString"></Slovenian>
							<Swedish d:type="cDeltaString"></Swedish>
							<Thai d:type="cDeltaString"></Thai>
							<TradChinese d:type="cDeltaString"></TradChinese>
							<Turkish d:type="cDeltaString"></Turkish>
							<Other/>
						</Localisation-cUserLocalisedString>
					</DisplayName>
					<Category d:type="cDeltaString">eMisc</Category>
					<ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>
				</iBrowseableBlueprint-cBrowseInformation>
			</BrowseInformation>
			<EmitterComponentBP>
				<cEmitterComponentBlueprint>
					<_iMaxParticles d:type="sInt32">100</_iMaxParticles>
					<_sEmitterProperties>
						<sEmitterBPProp>
							<_iParticlesToRelease d:type="sInt32">1</_iParticlesToRelease>
							<_iParticleEmissionRollOffRate d:type="sInt32">0</_iParticleEmissionRollOffRate>
							<_fTimeBeforeRestart d:type="sFloat32">0.000000</_fTimeBeforeRestart>
							<_bRestartEmitting d:type="cDeltaString">eTrue</_bRestartEmitting>
							<_vInitVelocity>
								<sVector3>
									<X d:type="sFloat32">0.000000</X>
									<Y d:type="sFloat32">1.000000</Y>
									<Z d:type="sFloat32">0.000000</Z>
								</sVector3>
							</_vInitVelocity>
							<_vGravity>
								<sVector3>
									<X d:type="sFloat32">0.000000</X>
									<Y d:type="sFloat32">1.200000</Y>
									<Z d:type="sFloat32">0.000000</Z>
								</sVector3>
							</_vGravity>
							<_v2Spread>
								<sVector3>
									<X d:type="sFloat32">1.000000</X>
									<Y d:type="sFloat32">1.000000</Y>
									<Z d:type="sFloat32">1.000000</Z>
								</sVector3>
							</_v2Spread>
							<_fEmissionRate d:type="sFloat32">0.090000</_fEmissionRate>
							<_fVelocityVariance d:type="sFloat32">0.600000</_fVelocityVariance>
							<_fResistanceFactor d:type="sFloat32">0.005000</_fResistanceFactor>
							<_bIntense d:type="cDeltaString">eFalse</_bIntense>
						</sEmitterBPProp>
					</_sEmitterProperties>
					<_sParticleProperties>
						<sParticleBPProp>
							<_bSwitchColor d:type="cDeltaString">eTrue</_bSwitchColor>
							<_bIsMesh d:type="cDeltaString">eFalse</_bIsMesh>
							<_HcInitialColor>
								<cHcColour>
									<Red d:type="sFloat32">1.000000</Red>
									<Green d:type="sFloat32">0.000000</Green>
									<Blue d:type="sFloat32">0.000000</Blue>
									<Alpha d:type="sFloat32">1.000000</Alpha>
								</cHcColour>
							</_HcInitialColor>
							<_HcMidColor>
								<cHcColour>
									<Red d:type="sFloat32">0.400000</Red>
									<Green d:type="sFloat32">0.400000</Green>
									<Blue d:type="sFloat32">0.400000</Blue>
									<Alpha d:type="sFloat32">0.686275</Alpha>
								</cHcColour>
							</_HcMidColor>
							<_HcFinalColor>
								<cHcColour>
									<Red d:type="sFloat32">1.000000</Red>
									<Green d:type="sFloat32">1.000000</Green>
									<Blue d:type="sFloat32">1.000000</Blue>
									<Alpha d:type="sFloat32">0.000000</Alpha>
								</cHcColour>
							</_HcFinalColor>
							<_fPercSwitchToMidColor d:type="sFloat32">0.000000</_fPercSwitchToMidColor>
							<_fSpin d:type="sFloat32">4.000000</_fSpin>
							<_fSize d:type="sFloat32">0.550000</_fSize>
							<_fFinalSize d:type="sFloat32">2.000000</_fFinalSize>
							<_fLifeCycle d:type="sFloat32">5.000000</_fLifeCycle>
							<_fParticleTemp d:type="sFloat32">2.000000</_fParticleTemp>
							<_fParticleMass d:type="sFloat32">0.000000</_fParticleMass>
							<_vSpinAxis>
								<sVector3>
									<X d:type="sFloat32">1.000000</X>
									<Y d:type="sFloat32">1.000000</Y>
									<Z d:type="sFloat32">1.000000</Z>
								</sVector3>
							</_vSpinAxis>
						</sParticleBPProp>
					</_sParticleProperties>
					<_bRandomizeTexture d:type="cDeltaString">eTrue</_bRandomizeTexture>
					<_texID d:type="cDeltaString">Developer\Addon\Particles\[00]ExampleSmoke</_texID>
					<_iRowColumnSize d:type="sInt32">4</_iRowColumnSize>
					<_fFrameSwitchTime d:type="sFloat32">0.000000</_fFrameSwitchTime>
				</cEmitterComponentBlueprint>
			</EmitterComponentBP>
			<PosOriComponent>
				<cPosOriBlueprint/>
			</PosOriComponent>
			<RenderComponent>
				<cEditorSceneryRenderBlueprint>
					<PrimaryNamedTextureSet>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString"></Provider>
									<Product d:type="cDeltaString"></Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString"></BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</PrimaryNamedTextureSet>
					<SecondaryNamedTextureSet>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString"></Provider>
									<Product d:type="cDeltaString"></Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString"></BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</SecondaryNamedTextureSet>
					<GeometryID d:type="cDeltaString">Developer\Addon\Particles\[00]ParticleGizmo</GeometryID>
					<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
					<Pickable d:type="cDeltaString">eTrue</Pickable>
					<ShadowType d:type="cDeltaString">eShadowType_None</ShadowType>
					<HeatHaze/>
					<TexText/>
					<ProjectedLightElement/>
					<Instancable d:type="bool">0</Instancable>
					<DetailLevelGenerationRange>
						<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
							<HighestLevel_1isHighest d:type="sInt32">2</HighestLevel_1isHighest>
							<LowestLevel_10isLowest d:type="sInt32">5</LowestLevel_10isLowest>
						</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
					</DetailLevelGenerationRange>
				</cEditorSceneryRenderBlueprint>
			</RenderComponent>
		</cEmitterBlueprint>
	</Blueprint>
</cBlueprintLoader>
